Category: programming
When you use Windows long enough, that list can get big. And I’ve been using Windows for a long, long time now. At least 22 years. Combine that with the mountain of useless, half-baked crap that gets added every year and it’s very easy to have the tweaks and installs take DAYS if done manually. lcatDB (Lake Champlain Anglers’ Temperature Database) was an online database and single page application (SPA) meant to provide a centralized means of recording, accessing, and analyzing vertical water temperature profiles to citizens of the Lake Champlain region. It was supported by the SUNY Plattsburgh Center for Earth & Environmental Science and the Lake Champlain Sea Grant. lcatDB was (what I consider to be) my first attempt at full stack software development. While the app never really took off and is no longer around today, I was able to demonstrate many of my strengths and learned several valuable lessons. Here’s a mainly visual showcase of some of my work in responsive design! I was considering making this intro a lot more long winded, but instead I’ll just say this: my motivation for porting these games to the Switch mostly came from wanting to play them there myself. At the time I ported these games, the Switch was the best option to play these games on for several reasons: